Our Projects

Games, characters and cinematics built in Unreal Engine 5 and Unity — city simulation, horror, Web3 strategy and hypercasual titles, plus the character art, trailers and brand work made alongside them. Every entry below is our own production, not a template or a stock showcase.

What We’ve Built

In-House Horror Games (Coming Soon), Horror project by Lone Wolf Studios
Horror

In-House Horror Games (Coming Soon)

The videos linked below showcase our in-house horror game projects that are currently under development. These are original IPs being created by our internal team and are scheduled to launch soon.

UnityMultiplayer2023
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Real Time Strategy

Mobile City Simulation

A mobile-based city simulation game.

UnityMobile
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Galactic Kingdom, Web3 / Strategy project by Lone Wolf Studios
Web3 / Strategy

Galactic
Kingdom

Onchain BTC-backed strategy game where you build, breed, and own your conquerors.

UnityWeb3Mobile
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Capabilities

Expertise

Game Design
96%
3D / Art
88%
Narrative
92%
Multiplayer
80%
VR / AR
74%
Character Design, Design project by Lone Wolf Studios
Design

Character
Design

Character designs crafted by our team

3DDesign
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Trailer

Action
Trailer

Forest hideout environments crafted in Unreal Engine 5.

UE5Cinematic
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"

We don't just build games, We create experiences.

Lone Wolf Studios
Brand Identity

Lone Wolf
Visual Identity

Complete brand system — logo, typography, color system, and guidelines. Volume 1.

LW
LW
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Hypercasuals, Hypercasuals project by Lone Wolf Studios
Hypercasuals

Hypercasuals

Bite-sized puzzle games built around satisfying drag mechanics.

UnityMobile
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How These Get Built

The titles above were built end to end — design, art, code and QA — as full-cycle game development in Unreal Engine 5 and Unity. When a studio already has a team and needs capacity inside it rather than a second one beside it, the same people work as embedded co-developers in your repository and your sprint cadence.

The character sheets, environments and trailer frames in the grid come from the art team, who also take game art outsourcing briefs against an existing style guide. The live systems underneath — dedicated servers, matchmaking, leaderboards and player persistence — are multiplayer backend work we also do on its own.

The same mechanics drive our gamification practice, which brings progression, streaks and leaderboards to products that aren’t games — mostly EdTech platforms and corporate and industrial training.